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  • Hub You - Begin to Create Computer Games

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    as many ideas and features as you like, and then, when you have decided upon the technology you are going to use the game with, you can remove the features that you cannot use. When designing a game, this
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    Are you simply infatuated with video games? If you are just a common person, have you ever thought about being able to create your own video game? Well, today, you do not have to learn 'real' programming to be able to do this.

    So exactly where do games begin? They all begin with an idea. Games, just like all fiction, need an idea to be successful. If you can sit down and write a story with forethought, then you can probably slap a game together. However, the best games are usually the ones that have some thought behind them.

    There are two methods of planning a game. First of all, you can begin from a known technological standpoint and simply build your project on top of that. This will more than likely save you many headaches. Then there is the second idea when you can just go for the design, add as many ideas and features as you like, and then, when you have decided upon the technology you are going to use the game with, you can remove the features that you cannot use. When designing a game, this

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    So exactly where do games begin? They all begin with an idea. Games, just like all fiction, need an idea to be successful. If you can sit down and write a story with forethought, then you can probably slap a game together. However, the best games are usually the ones that have some thought behind them.

    There are two methods of planning a game. First of all, you can begin from a known technological standpoint and simply build your project on top of that. This will more than likely save you many headaches. Then there is the second idea when you can just go for the design, add as many ideas and features as you like, and then, when you have decided upon the technology you are going to use the game with, you can remove the features that you cannot use. When designing a game, this

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    t, then you can probably slap a game together. However, the best games are usually the ones that have some thought behind them.

    There are two methods of planning a game. First of all, you can begin from a known technological standpoint and simply build your project on top of that. This will more than likely save you many headaches. Then there is the second idea when you can just go for the design, add as many ideas and features as you like, and then, when you have decided upon the technology you are going to use the game with, you can remove the features that you cannot use. When designing a game, this

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    rom a known technological standpoint and simply build your project on top of that. This will more than likely save you many headaches. Then there is the second idea when you can just go for the design, add as many ideas and features as you like, and then, when you have decided upon the technology you are going to use the game with, you can remove the features that you cannot use. When designing a game, this
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    as many ideas and features as you like, and then, when you have decided upon the technology you are going to use the game with, you can remove the features that you cannot use. When designing a game, this is probably the best option to go with.

    If this is the very first game that you are designing, then you are going to want to start out with a fairly simple idea. Imitation is the best way to begin. Simple games such as Tetris, Pong, Space Invaders and Pacman are great places to begin. For your very first attempt, it is recommended that you start even simpler than this. Space Invaders is a good point to jump in. You can make a simple, complete game without putting forth much effort and it is almost infinitely extensible. If you cannot think of an idea, then pick a genre that you enjoy.

    After your game is finished, you can begin the tweaking phase. Play your game several times and ask other to play it also. Take note of what is not fun or could be improved and make the necessary changes. It is at t

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