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    that they all reduce to the Hero's Journey, which is the Master Plot. This is because all Plots can be reduced to Transformation and the Hero's Journey IS the Process of Transformation.

    *****Final Conflict: Allies against the Hero*****

    Post the Crossing of the Return Threshold and before the Master of Two Worlds and Selves, a hell of a lot happens that is rarely given mention. The Final Conflict (a metaphor for this stage) follows a distinct process. One aspect of this stag

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    FORWARD

    The 188 stage Hero's Journey (Monomyth) is the template upon which the vast majority of successful stories and Hollywood blockbusters are based upon. In fact, ALL of the hundreds of Hollywood movies we have deconstructed (see URL below) are based on this 188+ stage template.

    Understanding this template is a priority for story or screenwriters. This is the template you must master if you are to succeed in the craft.

    [The terminology is most often metaphoric and applies to all successful stories and screenplays, from The Godfather (1972) to Brokeback Mountain (2006) to Annie Hall (1977) to Lord of the Rings (2003) to Drugstore Cowboy (1989) to Thelma and Louise (1991) to Apocaplyse Now (1979)].

    THERE IS ONLY ONE STORY

    THE 188 STAGE HERO'S JOURNEY:

    a) Attempts to tap into unconscious expectations the audience has regarding what a story is and how it should be told.

    b) Gives the writer more structural elements than simply three or four acts, plot points, mid point and so on.

    c) Gives you a tangible process for building and releasing dissonance (establishing and achieving catharses, of which there are usually four).

    d) Tells you what to write. For example, at a certain stage of the story, the focus should be on the Call to Adventure and the micro elements within.

    ABRIDGED TIPS, EXCERPTS AND EXAMPLES:

    (simply go to http://www.heros-journey.info/ for full details)

    *****Trivial Task*****

    During the Period of Desolation, where the Hero is not committed to the Journey and Transformation, a Trivial Task sets the Hero on the right course. In Bonnie and Clyde (1967), they steal another car.

    *****Master Plot*****

    There is a theory that there are a finite number of Plots (Tragedy, Rags to Riches, Rebirth. Man vs Machine, Man vs Environemnent etc). If you deconstruct these, you will find that they all reduce to the Hero's Journey, which is the Master Plot. This is because all Plots can be reduced to Transformation and the Hero's Journey IS the Process of Transformation.

    *****Final Conflict: Allies against the Hero*****

    Post the Crossing of the Return Threshold and before the Master of Two Worlds and Selves, a hell of a lot happens that is rarely given mention. The Final Conflict (a metaphor for this stage) follows a distinct process. One aspect of this stag

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    applies to all successful stories and screenplays, from The Godfather (1972) to Brokeback Mountain (2006) to Annie Hall (1977) to Lord of the Rings (2003) to Drugstore Cowboy (1989) to Thelma and Louise (1991) to Apocaplyse Now (1979)].

    THERE IS ONLY ONE STORY

    THE 188 STAGE HERO'S JOURNEY:

    a) Attempts to tap into unconscious expectations the audience has regarding what a story is and how it should be told.

    b) Gives the writer more structural elements than simply three or four acts, plot points, mid point and so on.

    c) Gives you a tangible process for building and releasing dissonance (establishing and achieving catharses, of which there are usually four).

    d) Tells you what to write. For example, at a certain stage of the story, the focus should be on the Call to Adventure and the micro elements within.

    ABRIDGED TIPS, EXCERPTS AND EXAMPLES:

    (simply go to http://www.heros-journey.info/ for full details)

    *****Trivial Task*****

    During the Period of Desolation, where the Hero is not committed to the Journey and Transformation, a Trivial Task sets the Hero on the right course. In Bonnie and Clyde (1967), they steal another car.

    *****Master Plot*****

    There is a theory that there are a finite number of Plots (Tragedy, Rags to Riches, Rebirth. Man vs Machine, Man vs Environemnent etc). If you deconstruct these, you will find that they all reduce to the Hero's Journey, which is the Master Plot. This is because all Plots can be reduced to Transformation and the Hero's Journey IS the Process of Transformation.

    *****Final Conflict: Allies against the Hero*****

    Post the Crossing of the Return Threshold and before the Master of Two Worlds and Selves, a hell of a lot happens that is rarely given mention. The Final Conflict (a metaphor for this stage) follows a distinct process. One aspect of this stag

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    y three or four acts, plot points, mid point and so on.

    c) Gives you a tangible process for building and releasing dissonance (establishing and achieving catharses, of which there are usually four).

    d) Tells you what to write. For example, at a certain stage of the story, the focus should be on the Call to Adventure and the micro elements within.

    ABRIDGED TIPS, EXCERPTS AND EXAMPLES:

    (simply go to http://www.heros-journey.info/ for full details)

    *****Trivial Task*****

    During the Period of Desolation, where the Hero is not committed to the Journey and Transformation, a Trivial Task sets the Hero on the right course. In Bonnie and Clyde (1967), they steal another car.

    *****Master Plot*****

    There is a theory that there are a finite number of Plots (Tragedy, Rags to Riches, Rebirth. Man vs Machine, Man vs Environemnent etc). If you deconstruct these, you will find that they all reduce to the Hero's Journey, which is the Master Plot. This is because all Plots can be reduced to Transformation and the Hero's Journey IS the Process of Transformation.

    *****Final Conflict: Allies against the Hero*****

    Post the Crossing of the Return Threshold and before the Master of Two Worlds and Selves, a hell of a lot happens that is rarely given mention. The Final Conflict (a metaphor for this stage) follows a distinct process. One aspect of this stag

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    .heros-journey.info/ for full details)

    *****Trivial Task*****

    During the Period of Desolation, where the Hero is not committed to the Journey and Transformation, a Trivial Task sets the Hero on the right course. In Bonnie and Clyde (1967), they steal another car.

    *****Master Plot*****

    There is a theory that there are a finite number of Plots (Tragedy, Rags to Riches, Rebirth. Man vs Machine, Man vs Environemnent etc). If you deconstruct these, you will find that they all reduce to the Hero's Journey, which is the Master Plot. This is because all Plots can be reduced to Transformation and the Hero's Journey IS the Process of Transformation.

    *****Final Conflict: Allies against the Hero*****

    Post the Crossing of the Return Threshold and before the Master of Two Worlds and Selves, a hell of a lot happens that is rarely given mention. The Final Conflict (a metaphor for this stage) follows a distinct process. One aspect of this stag

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    that they all reduce to the Hero's Journey, which is the Master Plot. This is because all Plots can be reduced to Transformation and the Hero's Journey IS the Process of Transformation.

    *****Final Conflict: Allies against the Hero*****

    Post the Crossing of the Return Threshold and before the Master of Two Worlds and Selves, a hell of a lot happens that is rarely given mention. The Final Conflict (a metaphor for this stage) follows a distinct process. One aspect of this stage is the possibility of allied forces turning against the hero. In Straw Dogs (1971), Amy decides to go against David and give then Henry.

    *****Interdiction*****

    An Authority Figure often Interdicts the Hero from going to the First Threshold or establishes rule when there. In Brokeback Mountain (2005), Joe says, "...last year I had a 25% loss, I don’t want that again...."

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